Final Fantasy VII: Remake utannonserades på E3 2015, men sedan dess har det inte hänt så mycket konkret runt spelet som fortfarande inte visats upp på allvar och heller inte har något utannonserat premiärår ens. Men art & VFX director Shintaro Takai har nu lättat på locket lite i en intervju med CGWorld där han berättar att det både är veteraner och nya utvecklare som arbetar på projektet. Såhär svarade han exempelvis när han fick frågan om det är några som jobbat på originalet inblandade:
"There are only a very few. Starting with producer Yoshinori Kitase-san, director Tetsuya Nomura-san, and scenario writer Kazushige Nojima-san, there's only very few of us. Most of Final Fantasy VII Remake's developers are those with experience on the Final Fantasy series after Final Fantasy VII along with new people who joined. We have a lot of people apply saying 'I played Final Fantasy VII when I was a child and I really liked it so I want to be a part of it.' It seems like Final Fantasy VII is a bit of a special title even among game developers."
En del av målet med spelet är att få unga utvecklare att nå sin fulla potential:
"Personally speaking, Final Fantasy VII Remake is a title that has a sense of generational change to it. Those who grew up playing Final Fantasy VII are now developers of Final Fantasy VII Remake, and they're gradually taking on more important roles. They are the ones I want to see give Final Fantasy VII a new shape. This time around my role is looking over the art direction as a whole as well as deciding on bigger specifications, and my focus is to create a work environment that makes it easier for everyone, so I want to make it a field that allows the younger guys to be more active. I say younger but they're mostly in their early-30s, and while they're more aged than they were in the past, I believe they're people with plenty of activity to offer."
Takai förklatrar även vad han velat behålla från originalet och även lägga till, samt hur komplicerat allt sådant är:
"I don't really think about 'This is how Final Fantasy VII did it, so let's do it like this for Final Fantasy VII Remake.' Back when Final Fantasy VII was being developed, I didn't think as deeply about effects as I do today. For example, let's say when a certain enemy in Final Fantasy VII attacked they would shoot out red fire, but maybe there wasn't much meaning behind that red color. If it were today, I would think more along the lines of 'This enemy was born here or there, they use these kinds of weapons, because of the energy source it shoots out red fire, and explodes with smoke.' Even if that's not part of the official setting, I would take it upon myself to come up with a reason and story. So the representation from back then and today are not necessarily directly connected."
Ser du fram emot remaken och tror du Square Enix kommer kunna behålla känslan och magin från originalet?

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