Crystal Dynamics egna Arne Oehme (level design director) & Vincent Monnier (gameplay director) möte Gamereactor Danmarks GRTV-redaktörer Sam och Dori under ett event för spelet i London förra veckan och detta för att prata om deras tredje Lara-titel och vad vi kan förvänta oss.
"Lara is actually experiencing fear quite a lot. 'Fear' is the core word for us, the core idea, but she is also instilling fear. So it's really a dance between a Lara who's very capable and very in control, instilling fear in the enemy, but it's also a Lara that has to face her own fears with the tombs."
