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Campo Santo nöjda med att bli uppköpta av Valve

Firewatch-utvecklarna Campo Santo blev nyligen uppköpta av Valve, men Chris Remo från studion hänger inte läpp för det. Tvärtom. Vi fick nyligen chans att prata med honom och han sade: "Well, essentially, Firewatch came…
Jonas Mäki Editor Sweden 30 maj 2018

Campo Santo jobbar just nu på In the Valley of Gods som alltså blir en Valve-titel.

Firewatch-utvecklarna Campo Santo blev nyligen uppköpta av Valve, men Chris Remo från studion hänger inte läpp för det. Tvärtom. Vi fick nyligen chans att prata med honom och han sade:

"Well, essentially, Firewatch came out two years ago at this point. We'd [had] prototypes and different ideas for the next game and then the thing that we ended up really liking was In the Valley of Gods. So we got to a point where we were kind of thinking 'alright, well we can make this game on our own, the way that we did with Firewatch' (which we had the support of a really great partner - Panic, on Firewatch). We were thinking about the different ways we could make this game and Valve came along and said 'hey, we could work really well together, maybe think about it'.

And we did spend a while thinking about it, what that would mean, and then eventually we just decided you know what, there are a lot of different ways we could make this game, but this is something that we wouldn't have seen coming, we weren't engineering this or planning for it, but it could potentially allow us to make this game in a way that takes a lot of the business pressures of, a lot of the day-to-day realities of the logistical complications of running a studio. That could get taken off our back, and what if we just had the ability to make the game at the best level we can possibly make it, and it just kind of made sense."

Campo Santo läste på inför uppköpet och kollade vad det var för företag de skulle integreras in i. Remo fortsätter:

"We talked with a lot of people at Valve, we visited the studio a few times, and all of us on the Campo Santo team kind of came to the decision on our own, depending on our own needs and desires, and thought 'this could actually be something really cool', and honestly it was kind of simple as that."

Tror du detta var rätt beslut av Campo Santo?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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