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Mafia III hade våldsamt kontroversiellt intro

Mafia III var tämligen kontroversiellt som det var och handlade om rasmotsättningar i USA. Tanken var dock att det skulle vara betydligt vågat än så enligt en rapport där executive producer Andrew Wilson berättar…
Jonas Mäki Editor Sweden 16 juli 2018

Mafia III var tämligen kontroversiellt som det var och handlade om rasmotsättningar i USA. Tanken var dock att det skulle vara betydligt vågat än så enligt en rapport där executive producer Andrew Wilson berättar att spelet från början hade ett helt annat intro som var så kontroversiellt att det för alltid raderades så det aldrig skulle råka läcka:

"That whole cold-open has been burned from our servers. It literally does not exist. Because if ever that had come out without any context in any form it would have looked terrible, because disconnected from the game it's obviously even more shocking."

Game director Haden Blackman berättar lite mer om saken:

"We've never really talked about this anywhere. We went back at the eleventh hour and added a cold-open to the game that was a really violent prologue which basically shows Lincoln and a couple of his friends getting ambushed by the mob. It's super-violent and Lincoln has to resort to violence to escape.

This cold-open was going to explain why he left for Vietnam. He ends up killing a cop and has to flee to Vietnam."

Men problemet var att "Lincoln never really talks about it", enligt Blackman som fortsätter:

"I think we added one scene where he has a conversation with this Priest, Father James, and they talk about it a little bit, but we never really paid off on it. There were characters involved in it who he encounters later but doesn't really acknowledge.

It felt exploitative instead of something that really grabbed you and put you in Lincoln's shoes and made you afraid for him and want to help him, so we ended up cutting it because of the feedback, which was super-painful for me personally because it was something I'd pushed forward and championed, and I ended up directing that day's mocap shoot because it was such sensitive subject matter, and we worked on it for a couple of months. But it was absolutely the right thing to do in hindsight."

Tror du en sådan scen hade hjälpt eller stjälpt Mafia III?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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