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Utvecklarna: Crackdown 3 ska vara en levande serietidning

När vi nyligen fick kolla in Crackdown 3 i London (ni har väl läst vår förtitt), passade vi även på att prata med senior art director Dave Johnson från Microsoft Studios. Bland annat snackade…
Jonas Mäki Editor Sweden 3 februari 2019

När vi nyligen fick kolla in Crackdown 3 i London (ni har väl läst vår förtitt), passade vi även på att prata med senior art director Dave Johnson från Microsoft Studios. Bland annat snackade vi om den lite säregna designen och vad tankarna bakom detta är. Han sade:

"At our core we really tried to embody the 'living graphic novel'. That's what we were going after and we were heavily influenced by a lot of different artists. One of the mantras that we had very early in the game and that we stuck to pretty much from start to finish is subtlety is not our friend, and that means whether it's the colors or the animation or the over-the-top explosions, we just wanted everything about this game to be super bombastic, really colorful, and we wanted everything that a player does in the game to feel heroic and to feel special. Because at its core you're really playing as a superhero, and we wanted everything you do to feel heroic, and as a result of that we wanted all those visuals to just feed into that overall sense."

Gillar du designen i Crackdown 3?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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