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Detaljer om Halo 3

Bungie skvallrar om spelbarheten
Petter Hegevall 23 augusti 2006

Bungies webmaster, Halo-galningen Frank O'Connor rapporterar att han den sista veckan suttit och spelat Halo 3 bara för att njuta av den explosivitet och storskalighet som spelet erbjuder. Han beskriver också spelkänslan som mer lik den i Halo än i Halo 2 i det här uttalandet:

"There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out"

Och fortsätter sedan:

"At this stage in development, the encounters are very carefully placed. Sometimes that means you're in frantic firefights (on a significantly bigger scale than in Halo 2, although all I will confirm numerically is at least one more Grunt) but there's also time for exploratory reflection and the, 'Oooh, maybe I can climb up there and check that thing out,' sort of play,"

Och sedan:

"Don't get me wrong. It's not Grand Theft Auto - it's still Halo, but there's a bigger feeling scope to some of these levels that has me reminiscing about the original game. And yet, conversely, I'm super excited about the new stuff. Using the debug menu, I dropped in a couple of items of new equipment. Maybe they're for killing, maybe they're for getting around, maybe they're for both. Who's to say?"

Vi behöver väl knappast påpeka att detta gör oss om möjligt ännu mer sugna på Master Chiefs slutliga strid mot Covenanterna?

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