Bethesda har redan från start gett Nintendo Switch ett starkt stöd med spel som Doom, Wolfenstein och Elder Scrolls V: Skyrim. Nu har marknadschefen Pete Hines berättat mer om samarbetet med Nintendo i en intervju hos Games Industry, och säger där bland annat:
"The Wii was just not in the same area that the other consoles were at the time. The issue of: 'Well, Wii folks won't play this.' Maybe they would or maybe they wouldn't, but why even speculate? I can never get this game to run on that so it's a moot point.
Certainly, you're not the wrong in that the level of support we have for Switch looks pretty dramatically different if you compare the last couple of years to the previous 15. I think that's due in large part to what that console could do versus any other Nintendo platform relative to the other platforms we were making games for."
Hines förklarar att det finns en publik för spel som deras även till Nintendos format, och han fortsätter:
"One of the things we discovered in talking with Nintendo, is that there's a segment of their audience who plays other kinds of things on their platform that also likes our stuff. And there's a segment of their audience -- and it's a healthy size -- whose entry point into the platform is our title. [Nintendo] can see what is the first thing people play on a new Switch account, and when it's a Doom or a Skyrim, they're like: 'Somebody got a Switch and decided to play your game before anything else.'
It's interesting to see. It definitely fits an audience that [Nintendo] already has, but it's also clear that we are bringing some new people to [the Switch]. I met a guy yesterday who said that the first things they bought on Switch were Doom, Wolfenstein and Skyrim because they are the sort of thing they wanted, and the fact they were on the Switch made them get a Switch."
I samma intervju gled ämnet även in på Google Stadia, där Bethesda också varit tidigt ute med sina spel genom att bland annat släppa Doom Eternal till formatet:
"It feels a lot like the early days of VR. There's tremendous potential there, but I also don't think that a year from now no-one is going to play games on console or PC anymore because they stream everything. It will be a growth of some amount, but the potential it has relative to everything else is one of a tremendous reduction of barriers to entry.
When you have folks who say: 'I'm never going to play Doom Eternal because I don't have a gaming PC and I'm not spending $400 for a console,' that's the end of the conversation. They're just not someone that I can reach out to for Doom Eternal. But if you know that on basically anything that has a screen you can suddenly stream a AAA, 60fps, 4K title, you're now a customer in a way that you simply hadn't been before."
Här menar Hines att det finns en potentiell jättestor marknad, eftersom Stadia kan bidra till att fler får uppleva spel på bästa tänkbara sätt utan investeringar:
"The number of people that applies to is hundreds of millions or billions. Now I'm not saying that everybody is going to convert to a $60 AAA consumer, but you're just opening yourself up to a lot more folks who don't have to jump through all the hoops of upgrading a PC all the time, or getting the new console, or paying for that big upfront cash outlay before the even buy a single game. I can jump in and watch someone streaming the game, click on a button and have a free trial, make a purchase, have a game that I can take wherever I go. That's a pretty big difference from anything else we've seen."
Vad tror du själv om Stadia? Hur mycket kommer det påverka spelvärlden, tror du?
