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Elite Dangerous: Fleet Carriers-betan startar denna vecka

Frontier Developments låter meddela att de hunnit såpass långt på sin expansion Fleet Carriers till Elite Dangerous, att de imorgon kommer starta betatesterna till PC-versionen. De som spelar till Playstation 4 och Xbox One…
Jonas Mäki Editor Sweden 6 april 2020

Frontier Developments låter meddela att de hunnit såpass långt på sin expansion Fleet Carriers till Elite Dangerous, att de imorgon kommer starta betatesterna till PC-versionen. De som spelar till Playstation 4 och Xbox One får vänta tills i maj, innan det är slutgiltig lansering i juni.

Här nedan hittar du en ny trailer och under den har vi klistrat in nyheterna som listats på hemsidan:

  • Costs 5,000,000,000 credits for the base model, which includes a Commodity Market and a Tritium Depot.
  • The ships are individually owned, and the owner can only have one Fleet Carrier at a time.
  • Owner can manage docking permissions.
  • Has 16 landing pads: 8 Large, 4 Medium, 4 Small.
  • Do not have determined loadouts but instead have Optional Services that can be tailored to the playstyle of the owner's choice.

JUMP DETAILS

  • Max jump range of 500ly.
  • Require the commodity 'Tritium' as fuel to perform a jump, which can be mined from asteroids or purchased from starports.

RUNNING A FLEET CARRIER

  • Require regular maintenance, which incur weekly running costs.
  • Additional services can be purchased from Carrier Construction starports, and contribute to the overall weekly running costs.
  • Bank: used for all Fleet Carrier transactions; buying services, paying visitors for desired commodities, restocking and more.

DECOMMISSIONING FLEET CARRIERS

Owners unable to keep up to date with the weekly running costs will incur debt. Once a huge amount of debt has been accrued, their Fleet Carrier may be at risk of being decommissioned.
<li>There are, however, multiple ways to manage a Fleet Carrier to continue generating revenue or minimise services when you wish to reduce running costs.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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