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Activisions nya antifusk i Warzone 2.0 skapar fejkfiender

Fuskare är såklart inte ett problem som är exklusivt för Warzone 2.0 (tvärtom) men det dräller helt klart av dem på Battle Royale-kartorna Al Mazra, Ashika samt Vondel och populariteten i diverse hacks samt…
Petter Hegevall 1 juli 2023

En av dessa fiender är en riktig gubbe, den andra är en synvilla.

Fuskare är såklart inte ett problem som är exklusivt för Warzone 2.0 (tvärtom) men det dräller helt klart av dem på Battle Royale-kartorna Al Mazra, Ashika samt Vondel och populariteten i diverse hacks samt fuskdosor som Cronus har exploderat under det senaste året. Team Ricochet samt Infinity Ward har dock en ny lösning på problemet som de nu avser rulla ut och det stavas hallucinationer, där spelare som fuskar får fejkfiender på kartan som tydligen inte kommer att gå att döda, haha. Såhär skriver Activision om antifusket på deras egen blogg:

#TeamRICOCHET remains focused on combating unfair play and ejecting bad actors from our games. One of the ways we accomplish this is by banning accounts we have determined are cheating; however, we have also outlined our use of mitigations and we wanted to refresh the community on why and how those systems are used. In some scenarios, #TeamRICOCHET may choose to deploy in-game roadblocks we call Mitigations on accounts we verify as cheating. These are gameplay adjustments we can make to constrain the gameplay experience of verified cheaters - such as taking away their weapons with Disarm or making legitimate players invisible to cheaters with Cloaking.

Why do we do this?

Cheating in video games such as Call of Duty is big business, and the technology behind cheats is constantly evolving. Allowing cheaters to remain in the game in a mitigated state provides #TeamRICOCHET with intel, while keeping cheaters occupied, in the dark, and unable to harm your in-game experience. The data we gather through analysis of mitigated players enhances our ability to reliably detect and ban players using similar cheat software.

Active Mitigation: Hallucinations
Hallucinations place decoy characters within the game that can only be detected by cheaters that have been specifically flagged by our system. These false characters are undetectable by legitimate players, and they cannot impact a legitimate player's aim, progression, end of match stats or overall gameplay experience, but serve to disorient cheaters in a variety of ways. Hallucinations can be deployed both as a method of mitigation for verified cheaters or, in secret, as a detection for suspicious players:

As a Mitigation
Hallucinations look, move, and interact with the world like a real player. These are not AI but a clone of an active user in the match, mimicking their movement to trick a cheater into believing the character they see is a real-life player. In the image above there is one real player and a Hallucination, and in-game it's impossible for cheaters to know at first glance which is real. Hallucinations also trigger the same information that cheaters would have access to using nefarious tools, revealing unique data to make them appear legitimate.

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