Det har bråkats något kopiöst om mikrotransaktioner och loot-lådor på slutet, där framför allt Star Wars Battlefront II stått i skottlinjen. Men all kritik till trots, så menar research direct Lewis Ward från analysföretaget IDC att vi inte ska räkna med att de försvinner. Såhär sade han i en intervju med Glixel:
"[The loot box system] makes too much money for it to stop. But it's going to naturally be rightfully viewed as a cause of potential concern by gamers because it's a change and they don't know how it's going to work.
Games are really becoming services, where the launch of the game is just the beginning of monetization, and the big money is having a large community, a large user base, that keeps playing year after year after year."
Tidigare var det säsongpass, kosmetiska grejer eller paket med multiplayerbanor som såldes. Men Ward menar att det inte längre räcker:
"There's a law of diminishing returns when you offer it that way, and if there's a multiplayer aspect to it, the pool of actual gamers gets smaller and smaller and smaller. If you're restricted to playing with other players that have bought that map pack, it eventually becomes a bad investment to keep putting it out."
Vad tror du om saken?

Loot-låda med oklart innehåll. Superpopulär. Lätt värd 34 kronor. Lätt. Även om den är tom.