Det har sedan länge varit känt att det kommer vara en öppen spelvärld i det kommande Legend of Zelda till Wii U. I en intervju avslöjar dock producenten Eiji Aonuma att det inte nödvändigtvis betyder samma saker som vi sett i andra spel utan att han vill ge det sin prägel och göra det till något unikt:
"We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world. Unfortunately, I can't go into details but I'm hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you'll look forward to it."
Aonuma försöker lyssna till alla fans, men förklarar att det inte går att göra precis som de vill alla gånger:
"If we put all the feedback the fans write directly into the game, there won't be an element of surprise. If there's a comment and they're asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn't expect?' That's how we create a new element in a Zelda game. I always want to implement something new and surprising into every game."
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