Arkane Studios, utvecklarna bakom Dishonored 1 & 2 jobbar som bekant på den kommande rebooten på Prey (kort och gott kallad Prey). Utvecklarna lyckades med mycket när det gällde Dishonored med en knackig PC-lansering som undantag. I en intervju med GameInformer (Kolla intervjun i sin helhet här) förklarade Raphael Colantonio (Creative Director, Arkane Studios) att de satsar på en felfri Prey-lansering på PC genom att gå igenom föregående misstag och genom mer speltestande.
"We've had a rough launch on the PC with Dishonored 2. In development, you never exactly know what you're going to see, especially on the PC with so many configurations and stuff. Unfortunately it is what it is -- it shipped, then it got patched and now it runs really well. Of course, we are paying double attention to make sure that this time the PC version is really flawless when we ship."
"There's a little bit more QA time. Also it's a different engine, so the constraints are different. In the case of {Dishonored}, we created a new engine, really, even though it's based on idTech, most of it has been redone ... In the case of {Prey} we're using the CryEngine, so it's an engine that has already shipped things before. So it's not the same configuration. Nevertheless, we are of course aware of [PC issues] now, and were back then already, but it caught us by surprise a little. This time we're paying more attention for sure."
