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Assassin's Creed Valhalla flyter bättre på PS5 än Xbox Series X

Den mest efterfrågade grafikjämförelsen den nya generationen, har såklart gällt Assassin's Creed Valhalla. Nu har tekniktrollkarlarna hos Digital Foundry levererat just detta, och resultatet kommer säkert att överraska några. Det visar sig att Ubisoft…
Jonas Mäki Editor Sweden 19 november 2020

Den mest efterfrågade grafikjämförelsen den nya generationen, har såklart gällt Assassin's Creed Valhalla. Nu har tekniktrollkarlarna hos Digital Foundry levererat just detta, och resultatet kommer säkert att överraska några. Det visar sig att Ubisoft strävat efter total likhet mellan formaten, och levererat just detta sett till grafik. Men när det kommer till flytet vinner Playstation 5:

"With Devil May Cry 5, Xbox Series X enjoyed a small lead in most rendering modes, falling short against PS5 in 120Hz gaming. With AC Valhalla, there's only one mode and 60fps is the target. While there are problems on both systems, Xbox Series X obviously fares worse. To put things into context, Valhalla targets 60 frames per second, but when the engine is under heavy load and can't render a new frame within the 16.7ms target, it'll present the new frame when it's good and ready, while your screen is updating. This causes screen tearing. Both systems can have issues here, especially in cutscenes, and sometimes in gameplay. However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios."

De avslutar jämförelsen med att slå fast att "it's pretty clear that Assassin's Creed Valhalla still needs a lot of work - especially on Xbox platforms", samt lägger till:

"Of course, it goes without saying that we should be patient with game makers who've had to work with development environments and console hardware that are new to them, while dealing with unprecedented challenges brought on by the pandemic. The basic idea that a project as vast as Valhalla - which releases on so many platforms - was possible at all in these conditions is astonishing. But with that said, our hopes remain high that in the coming weeks, polish and performance issues will be addressed."

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Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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