Både under förra veckans Nintendo Direct och i det efterföljande pressmeddelandet meddelade Riot Forge och Tequila Works att Song of Nunu: A League of Legends Story släpps den 1 november till Switch och PC, medan Playstation- och Xbox-utgåvor kommer senare.
I en ny Gamereactor-intervju med spelets creative directors Rowan "Nunu" Parker och Raúl "Willump" Rubio (från utgivaren respektive utvecklaren), fick vi veta mer om Switch-versionen och hur denna på flera sätt leder produktionen. Nunu sade:
"No, I don't think porting is the right word. It is one of the crispiest games that I've played on the Switch."
Rubio utvecklade resonemanget och förklarade att Switch varit huvudformat sedan dag ett:
"No, I mean, we put so much work into it. It is butter smooth on the Switch. For real, I would say that we haven't spent years on the Nintendo Switch version. It's not a port because since day one, that's the secret. Since day one, basically, Nintendo Switch was the platform. And of course, that doesn't mean that obviously all the other games look like the Switch version. It's that the Switch version is super polished, super smooth, because it was not an afterthought. It was designed like that from scratch. It's not just a matter of technology or visual style. It's that everything had to work on the Switch. In terms of gameplay, in terms of UI, in terms of experience. It fits the vibe as well. It's a cozy game. It's a warm hug for a game. So being on the Switch, you can just sit on the couch and you can curl up with a blanket or something like that."
Om du vill lära dig mer om Song of Nunu, inklusive ämnen som strid, pussel, färgharmoni, magi, plattformsspel eller Willumps egen... vilja, kolla in hela den 20 minuter långa intervjun med de två skaparna härunder.