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Avowed var initialt "Obsidians Skyrim" men detta ändrades under utvecklingen

"Men vi vill berätta mer begränsade historier som spelaren kan uppleva med sina följeslagare och sedan förflytta sig runt om i världen."
Jonas Mäki Editor Sweden 14 juni 2023

Visionen för Avowed verkade till en början vara mycket, mycket ambitiös, och spelet föll tidigt offer för så kallad "scope creep", då Obsidian ständigt utvidgade projektet. Men i slutändan valde de en mer fokuserad identitet.

I en intervju hos PC Gamer säger Obsidian-grundaren Feargus Urquhart att Avowed idag fokuserar på att berätta "mer begränsade historier"_

"Originally we were pitching, in essence, our Skyrim. I think over time, as we worked on it... Bethesda makes an awesome Skyrim. Mojang makes an awesome Minecraft, and Turn10 makes awesome racing games. What we do is make our awesome RPGs, right? That's when we backed up and said again: What are we good at? What's our lane? Outer Worlds is the greatest, latest example of that, and even Pillars. Pillars is less linear than Outer Worlds, but it's still a game that has you go through a story. And [Pillars of Eternity] 2 was even less linear, but still, again, you have this core story as you're going.

We could go off and create an 8km x 8km open world and then deal with all the consequences - because that makes it a different style game. But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, as I said, in the end, that's us."

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Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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