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Avoweds art director berättar varför rollspelet är så färgglatt

Istället för mörker och ondska, verkar det som att Obsidian Entertainment kommer bjuda på ett mindre dystert rollspel...
Jonas Mäki Editor Sweden 19 juni 2024

Den första teasern för Avowed var ganska mörk, nästan FromSoftware-aktig, men när vi senare äntligen fick se gameplay från spelet var det mycket mer färgstarkt, och till synes även en aning humoristiskt.

Så hur kan detta komma sig? I en intervju hos Screen Rant berättar Art Director Matt Hansen varför de tänkte om och valde en mer färgstark estetik. Det är en lite längre förklaring, men vi tycker att konceptet i sig är intressant, så vi har klistrat in svaret nedan:

"For me, I am a big fan of fantasy games and fantasy genre. I'm also a big fan of vibrant worlds. What you often see, and it's a really useful effect, is a lot of fantasy games will go with a more muted palette, a grimmer look, because it's an instant draw to nostalgia. You immediately feel like you're being transported to an older world because we associate that color palette with history, even though in reality, history was just as vibrant as today minus all the LEDs and things like that.

I wanted to tap into that just because I think conflict is so much more interesting when it's in color, in full color. Also, just the world is a wonderful palette to draw inspiration from. The other half of that is the Living Lands itself, as it's referenced in our prior games, is this exotic and very dangerous place. When people think of exotic and dangerous, they think of things like poison dart frogs and all of these very vibrant forms of danger. We wanted to tap into that here as well, but also, within Avowed, there are areas where it is a little more muted. We can play into that duality and play into those contrasts.

Humans perceive contrast - that's how we perceive everything, the contrast between things. Having an area that's a gloomy swamp, and going from that to a vibrant red desert, to an ashy waste and flipping between all of those different areas, it makes the world feel very, very grand. The Living Lands is a single continent, but it feels like you're traveling across the entire planet between all of these different biomes, so we really wanted to tap into that."

Kolla in den senaste videon från Avowed härunder, och premiären tycks ske den 12 november (även om studion senare drog tillbaka datumet) till PC och Xbox Series S/X.

Avowed ingår med Game Pass redan från premiärdagen.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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