Fallout 76-lanseringen gick verkligen inte som planerat med låga betyg och massiva klagomål på tekniska tillkortakommanden. Trots att spelet sålt bra är risken nu att spelet gjort permanent skada på varumärket. I samband med PAX East-mässan berättade skaparen Todd Howard mer om saken och medgav att utvecklingen varit svår:
"For us, Fallout 76 is a very, very new thing, for our studio. We knew we were going to have a lot of bumps coming out with the game, and we definitely had some, some of them much harder than even we anticipated. This was a very new and different project for us. We're still doing other things that are more traditional, as I would call them, Bethesda games."
Han fortsätter med att berätta om utmaningarna Bethesda haft, samt förtydligar att det kommersiellt ändå gått väldigt bra:
"But this one, to be honest, we had a lot of difficulties during development and sometimes those difficulties do show up on the screen. You never want them to. We grew the studio, we're four different studios now in North America, the one in Rockville, Austin, Dallas and Montreal, and this was a game that really took a ton of people across those four studios coming together to make work. And we knew launch was just going to be the beginning. We're really excited that the game actually did very, very well."
Har du följt med i Fallout 76-svängarna och vad tycker du om hur spelet utvecklats sedan premiären i november?
