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Lite fakta om ping

Skrivet av mrxbox den 17 mars 2024 kl 18:35

Detra är hämtat från en utvecklare från Apex Legends som bryter ned hur det ligger till, antar samma fenomen vi ser i Warzone och MW3

 

Let's go through various scenarios with two players in Apex Legends called HIGH and LOW. Let's give HIGH a high ping of 300 ms, and LOW a low ping of 50 ms. The difference in their pings is 250 ms.

 

What happens if they shoot at each other at the same real-world time? Well, LOW's shot will arrive at the server long before HIGH's shot, so LOW has the advantage.

 

What happens if one of them rounds a corner, so that they can suddenly see each other? Well, LOW has the advantage here as well. LOW is less “into the past,” so they get to see HIGH first. Once again, LOW has the advantage due to their ping. This adds on to the advantage where LOW’s bullets get to the server faster.

 

These cases are "unfair" in the sense that LOW has an advantage, but they are "fair" in the sense that it's reasonable to expect that the player with lower ping would get the advantage in this situation.

 

Now, what happens if LOW goes behind a corner to get into cover? Well, HIGH is still in the past when LOW is not covered, so HIGH can shoot LOW before they get into cover, but LOW won't find out about it until HIGH's packets have made it to the server and then to LOW. By this time, LOW sees that they’re safely in cover, yet LOW still got hit. From LOW's perspective, this is a bit of nonsense.

 

However, this is exactly symmetrical to some of the earlier nonsense that was in LOW's favor! When LOW pops out of cover to attack HIGH, LOW gets to see and shoot HIGH while it appears to HIGH that LOW is still in cover. From HIGH's perspective, this is a bit of nonsense, that they get shot by somebody who was still in cover. This nonsense can’t be eliminated, only transferred between one player or another, because of the simple reality that ping is real and players have different amounts of it.

 

Some would suggest that it is unfair to LOW that HIGH can shoot them when LOW thinks they are behind cover. The alternative they suggest is that HIGH should have to compensate for their high ping themselves. This would require us to implement an unequal and asymmetrical way of handling latency.

 

It feels bad to get shot when you think you're behind cover due to bad ping, which is what can happen to LOW. It also feels bad to get shot by somebody before you could even see them due to bad ping, which is what can happen to HIGH. But the nonsense is distributed symmetrically.

 

Tankar kring detta ?

Tillagt 2024-03-17 18:42:

Missa slut texten, kommer här :

 

We want to be super clear: not all online games work the way Apex does. Some games always give the advantage to players with lower ping, but we actively choose not to with our system. It’s a stance we’ve intentionally taken after looking at the tradeoffs and thinking seriously about fairness in online competition. 

 

To explain our system in simple terms, players with low ping don’t always have an advantage over high-ping players, and sometimes experience nonsense (to us, that’s a technical term). 

HQ

Helldivers 2 lossnat och känns bra

Skrivet av mrxbox den 16 mars 2024 kl 16:36

Nu har jag gett det nån kväll och joina communityn på Discord och spelet känns riktigt bra. När fler spelare har mic och tips så kan man få en väldigt rolig stund. 

Kände igår kväll att jag hade svårt att slita mig då det vart för kul men ögonen rullade i skallen och spegla sig i mitt gameplay och blev återinsatt gång på gång (revived). 

Blandningen är både yngre och äldre och schyssta grabbar, de flesta numera jag lirat med. Börjar stelt då alla vet inte vilken nivå och stämning man kan hålla över mikrofonen men det lossnar efter första matchen då man  både svär,jublar och förbannar/hypar spelet under samma runda 😂 Japp många känslor som väcks till liv, som ett bra spel skall lyckas göra