Skip to main content
Gamereactor Nyheter Call of the Sea
Nyheter

Call of the Sea-skaparna ville bjuda på äkta äventyr

Out of the Blue släppte nyligen äventyret Call of the Sea, vilket vi gav ett högt betyg här på Gamereactor. Självklart ville vi veta mer om hur utvecklarna bakom detta unika spel resonerat, och…
Jonas Mäki Editor Sweden 25 december 2020

Out of the Blue släppte nyligen äventyret Call of the Sea, vilket vi gav ett högt betyg här på Gamereactor. Självklart ville vi veta mer om hur utvecklarna bakom detta unika spel resonerat, och fick därför möjlighet att prata med Tatiana Delgado från studion. Hon berättade bland annat om inspirationen och hur de ville bjuda på ett äkta äventyr:

"We chose the setting because we had the reference from classic adventure films and novels, like Indiana Jones and King Kong. We wanted to show a world where adventure is real, where if you are lost on an island, you cannot connect with the rest of the world, showing that the world is still a dangerous place, and that the world has unknown enigmas - things like that.

We have inspiration from the works of H.P. Lovecraft that more or less all have the early 20s, 30s settings, in his novels. So, that's why we chose to set this game in this place.

On the other side, Norah is a woman that lives in the 30s and she is sick, and that is why her husband has left to find a cure, and he sets off on an expedition to the South Pacific and never returns. So, that's where Nora finds her strength to try to find her husband, and being someone who never leaves her house, she has to travel all over the world to find him."

Du kan kolla in hela intervju med henne här nedan:

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
Fullständig profil Gamereactor-skribent sedan 2007 · 59 969 publicerade artiklar
Varför lita på Gamereactor
23 Utgåvor Var och en med egen redaktion och egna betyg.
1998 Publicerar sedan Oberoende ägd hela tiden.
100% Hands-on Skrivet utifrån tid med spelet, aldrig pressmaterial.
1–10 Nätverksbetyg Varje utgåvas betyg, sammanvägt och visat.