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Christopher Nolan vill göra en skräckfilm

I en intervju med British Film Institute nyligen avslöjade den legendariske filmregissören Christopher Nolan att han gärna skulle vilja göra en skräckfilm. Han konstaterade dock att han inte hittat någon bra historia som skulle…
Jonas Mäki Editor Sweden 19 februari 2024

Tack The Hollywood Reporter

I en intervju med British Film Institute nyligen avslöjade den legendariske filmregissören Christopher Nolan att han gärna skulle vilja göra en skräckfilm. Han konstaterade dock att han inte hittat någon bra historia som skulle lämpa sig väl för genren.

"I think horror films are very interesting because they depend on very cinematic devices. It's really about [provoking] a visceral response to things. So at some point, I'd love to make a horror film. But I think a really good horror film requires a really exceptional idea — and those are few and far between. So I haven't found the story that lends itself to that. But I think it's a very interesting genre from a cinematic point of view. It's also one of the few genres where — the studios make a lot of these films — and they're films that have a lot of bleakness, a lot of abstraction. They have a lot qualities that Hollywood is generally very resistant to putting into films, but that's a genre where it's allowable."

I intervjun berättade Nolan också hur han menar att Oppenheimer har egna skräckelement.

"Certainly Oppenheimer has elements of horror — which I definitely think is appropriate for the subject matter.

The middle of the film is very heavily based on the heist genre, and the third act of the film is the courtroom drama. And the reason I settled on those two genres for those sections is they are mainstream genres in which dialogue and people talking is inherently tense and interesting to an audience. That's the fun thing with genre — you get to play with a lot of different areas whereas in different type of film you really wouldn't be allowed to."

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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