Crytek har tagit tillfället i akt under Game Developers Conference att utannonsera den femte inkarnationen av Cryengine. Den heter kort och gott Cryengine V och har ett nytt betalsystem där utvecklare och utgivare får betala så mycket de vill för att använda den. I en pressrelease beskriver Crytek denna som "the most accessible, powerful, and feature-filled version of their all-in-one development solution to date."
I och med Cryengine V introduceras också Cryengine Marketplace. Såhär hade Crytek tänkt sig att den skulle användas:
"The Marketplace will enable developers to access individual assets from Crytek's own library, as well as thousands of materials, sounds, and 3D objects created by the Cryengine community and other trusted vendors."
Cryengine V-data:
• C# Enabled: A new API that allows developers who know C# to start scripting in CRYENGINE V right away.
• Reworked Low Overhead Renderer: Significantly increases the performance of today's hardware in graphically intensive applications.
• DirectX 12 support: Utilize the latest branch of DirectX to take greater control of hardware resources.
• Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with minimal performance hit.
New particle system: Create stunning real-time fluid effects, handled almost entirely on the GPU.
• A new launcher and UI: Navigate CRYENGINE more intuitively thanks to a streamlined UI which includes realigned features and new icon groupings.
• FMOD Studio support: Allowing greater flexibility in audio middleware selection.
• CRYENGINE Answers: A dedicated channel where the CRYENGINE community can share questions and answers.
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