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Curve Games antyder ett stort spel med ett hemligt och väldigt populärt djur i huvudrollen

Om du spelar mycket indies och AA-spel är chansen stor att du känner till Curve Games, vilka ger ut många sådana projekt. Företaget har bjudit på flera minnesvärda titlar under senaste tiden, däribland Dungeons…
Jonas Mäki Editor Sweden 25 maj 2026

Om du spelar mycket indies och AA-spel är chansen stor att du känner till Curve Games, vilka ger ut många sådana projekt. Företaget har bjudit på flera minnesvärda titlar under senaste tiden, däribland Dungeons of Hinterberg från Microbird och nu senast Wax Heads från Patattie Games.

Under vårt besök på DevGAMM fick vi möjlighet att träffa och prata med Curve Games vd Stuart Dinsey. Där berättade han om hur utgivaren väljer sina spel och vad företaget hoppas uppnå med Dungeons of Hinterberg och Wax Heads, såsom att fokus inte ligger på enorm försäljning direkt från start, utan på att erbjuda en unik och till och med nischad upplevelse som fans kommer återvända till under många år framöver:

"When we're at our best, we focus on indie games and keeping our personality as a publisher, and we sign games that we love and we like working with the developer. Microbird who make Dungeons of Hinterberg, some of the nicest people you're ever going to meet. And the game has been reviewed very, very well. It's not the most successful game in the world. But it's a fantastic game that will sell and find an audience for many years to come.

So we approach all of our games like that. We never spend too much money on a game, we want to have hits, we want to deliver royalties to our partners, and Wax Heads we actually, you're right, we've just released that. That's sort of a cosy punk simulation of working in a record store and the developer Patattie Games, it's just two people, one based in Spain and one based in the UK, and it's all beautifully hand-drawn and there's 30 songs on there, an all original soundtrack. And again, it's a game which will find its audience and it will probably win awards, we're very very proud of it, it's been two years in the making. It's not going to rule the world, but right now it's very high in the Switch chart at the moment in the UK and the US, particularly. Obviously some cultures don't have that record store culture, so it's perhaps going to be difficult for us in Asia with that game. But we focus the title on where we think the players will be."

Vi frågade också vad vi ska hålla utkik efter från Curve Games senare i år, och Dinsey svarade då:

"We have a number of games to announce soon, so I can't talk about them, but one of them is absolutely fantastic and it's going to be our big release towards the end of the year featuring a very popular animal. But we'll be announcing that soon, and all of our games, we love all of our children equally, obviously. But we do have a game called Sovereign Tower coming out soon from a French developer, which is a sort of a decisions-matter narrative adventure and it's going down really well, the wishlists are flying, there is a demo available on Steam, which I think you can play in your browser, it's very easy to play. So yeah, maybe keep an eye out for that one."

Se hela intervjun med Dinsey ovan för fler inblickar bakom kulisserna om vad som får indie- och AA-spelsbranschen att gå runt.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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