Sonys senaste Playstation 4-spel, God of War, har idel mötts av kanonbetyg världen över. En av de första sakerna du som God of War-veteran lär notera när du spelar är det omgjorda stridsystemet, vilket var en omtyckt del av föregångarna. I en intervju med Gamespot berättar game director Cory Barlog varför de valde att laga något som absolut inte var trasigt:
"I was looking around at how incredibly talented our systems and combat team was, and I was like, 'I need them to take on the challenge that we had on God of War 1.' That challenge of nobody really knows what that system was when I first got there in 2003. Combat was, I don't want to say a mess, but it was more like they hadn't found their sea legs with combat.
Looking at the new God of War, we need a chance to show what we've learned over the last decade. So I didn't want to change it for the sake of changing it, I wanted it to reflect how all of us [at the studio] have grown up. What we play is different. God of War is a reflection of what we play."
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