Starbreeze Studios-eventet Starstream gav oss en möjlighet att sätta oss ner med utvecklaren Keoken Interactive för att prata om kommande Deliver Us The Moon. Bland mycket annat berättade Koen Deetman att det kommer bli gott om både story och pusslande, men att det för den sakens skull inte är något vanligt spel:
"In my opinion you're just going to experience a more visual and audio [driven] adventure, but that's not enough, so we kind of figured out that we want to have puzzles in the game," he said. "However, we never want them to feel like puzzles, so it's kind of like environmental hazards, problems you will encounter... think about unstable bases, problems with your oxygen, maybe hard to reach places, trying to figure out what happened there and what eventually will be told at the end of the game."
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