En serie så gammal som Need for Speed, som har två decennier under bältet, har under sin livstid erbjudit en hel del olika körupplevelser till sina spelare. Serien har med sina spel lyckats täcka in allt från arkadracers till mer verklighetstrogna racingsimulatorer. Men denna gång kommer spelaren själv att få bestämma hur det ska köras. Ghost Games-höjdaren Marcus Nilsson har meddelat att möjligheterna att anpassa spelet efter egen smak i kommande svenskutvecklade Need for Speed kommer låta spelare få precis det bilspelet de vill ha.
"We're going deeper into customization than we ever have before. If you want to be grippy, make it grippy. If you want to have it drifty, make it drifty. You can even set up your different cars with different handling styles."
"It might sound easy to people, but physics systems are complicated. Even if it's an action racer like Need for Speed, there's still a really sophisticated racing engine underneath it. The game needs to be tickled a certain way to be an action racer and tickled a certain way to be grippy. We now have a layer where we can kind of define that."
Ghost Games har sett till att ha med folk i sitt team som varit med i utvecklingen av alla de tidigare spelen i serien för att ha tillgång till så bred racingkompetens som möjligt.
"We went as far as making sure that we had people that worked on each previous title back in the studio. So we have people from Carbon, we had people who worked on Underground. We definitely have Criterion people who worked on their titles. We've got people from Black Box. We have them all. The amount of Need for Speed knowledge in Ghost Studios is just insane."
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