Dishonored 2 lär bli väldigt maffigt i storlek när det släpps. På Gamescom 2016 pratade vi med Arkane Studios creative director Harvey Smith om exakt hur mycket fans kan vänta sig från spelet när det släpps senare i år och han avslöjade det alarmerande faktumet att vi kanske inte kommer kunna se särskilt mycket av spelet på bara en genomspelning.
"I don't think people really understand any of our games until they've finished it twice and it's a blessing and a curse. When you play a game you only really see like 20% of the content or something because if you only play Corvo you can't see all of the Emily stuff. Emily has her own assassination animations, her own combat animations, it feels different to inhabit her bodily than it does Corvo. He has her own powers, she has her own powers."
Utöver dessa variationer i gameplay finns det även olika vägar att ta igenom spelet.
"If you take the over the rooftop path you can't go down the back alley or you can't possess a fish and swim along a river. If you use possession or blink, you upgrade those, you probably even as Corvo don't have enough runes to upgrade some other powers of his. So your choices are facilitating a particular playthrough and you sense that there are many other decisions that you could have made both spatially and how you move through the world, and stylistically and how you approach each combat scenario [...] but also in choice of powers and choice of character. It's pretty dramatic."
Dishonored 2 släpps på PC, Playstation 4 och Xbox One den 11 november.