Frontier Developments låter meddela att de hunnit såpass långt på sin expansion Fleet Carriers till Elite Dangerous, att de imorgon kommer starta betatesterna till PC-versionen. De som spelar till Playstation 4 och Xbox One får vänta tills i maj, innan det är slutgiltig lansering i juni.
Här nedan hittar du en ny trailer och under den har vi klistrat in nyheterna som listats på hemsidan:
- Costs 5,000,000,000 credits for the base model, which includes a Commodity Market and a Tritium Depot.
- The ships are individually owned, and the owner can only have one Fleet Carrier at a time.
- Owner can manage docking permissions.
- Has 16 landing pads: 8 Large, 4 Medium, 4 Small.
- Do not have determined loadouts but instead have Optional Services that can be tailored to the playstyle of the owner's choice.
JUMP DETAILS
- Max jump range of 500ly.
- Require the commodity 'Tritium' as fuel to perform a jump, which can be mined from asteroids or purchased from starports.
RUNNING A FLEET CARRIER
- Require regular maintenance, which incur weekly running costs.
- Additional services can be purchased from Carrier Construction starports, and contribute to the overall weekly running costs.
- Bank: used for all Fleet Carrier transactions; buying services, paying visitors for desired commodities, restocking and more.
DECOMMISSIONING FLEET CARRIERS
Owners unable to keep up to date with the weekly running costs will incur debt. Once a huge amount of debt has been accrued, their Fleet Carrier may be at risk of being decommissioned.
<li>There are, however, multiple ways to manage a Fleet Carrier to continue generating revenue or minimise services when you wish to reduce running costs.