Vi hade förmånen att få träffa producenten Robert Conkey från Activision samt game director Kenji Saito från Platinum Games för att prata om inspirationen, spelmekaniken, alla karaktärer och såklart musiken i Transformers: Devastation. Saito sade bland annat:
"[We] are definitely basing a lot of this on the classic look of the characters, at the same time [we] have seen them in motion a lot and by referencing all the different places we've seen them in motion. [We] were able to put it together and [we] did a lot of experimenting with speed and figuring out how to strike a good balance between 'this looks and feels like the character I know' as well as actually being really fun and responsive gameplay."
På frågan om hur de valde ut vilka som skulle få vara med i spelet, sade Saito:
"Bumblebee and Optimus were kind of no-brainers, they're just such a classic part of the Autobots. The other three was like; [we] had a lot of potential selections and [we] looked at the unique... what was interesting about them and [we] thought that those three would be the most fun and they would have the most interesting aspects to them which is Wheeljack, Sideswipe and Grimlock. [We] felt they had enough differentiation between them, that [we] could really have a lot of fun bringing them to life."
Vi snackar även om spelbara Decepticons och mycket annat i denna späckande intervju som visar varför detta är en titel fans av klassiska Transformers faktiskt inte bör missa när det släpps redan nästa vecka till PC, Playstation 3 och 4 samt Xbox 360 och Xbox One.