Tim Cain, som var med och skapade det ursprungliga Fallout 1997, har nu avslöjat den verkliga anledningen till att seriens Vaults skapades. I ett nytt avsnitt av hans Youtube-serie Cain on Games förklarar Cain att Vaults ursprungligen togs fram av fler anledningar än att "bara" se till att mänskligheten kunde återbefolka jorden:
"The head of the Enclave and the highest levels of government were like 'let's build a starship, and take it to nearby stars.' But that would take forever, so it has to be a multi-generational starship, and the only technology we know how to build is atomic power. So we can make an atomic power plant that would help us build a starship for hundreds of years, but we don't know how to do anything else. So the Vault-Tec director, not being a great person, says 'why don't we use the vaults to figure out the technology we'll need on the ship?'"
Som du kanske gissat när du spelat spelen var varje Vault inte bara utformat för att hålla människor vid liv, utan det skapades också för att testa olika experimentella tekniker som skulle kunna bidra till mänsklighetens stora utvandring till stjärnorna.
"I always thought the vault that made Vault City in Fallout 2 was a control vault. It was designed to do everything right. It gave Vault-Tec a purpose beyond just 'let's save some of the American population then release them back into a radioactive dead zone.' That's the thing that doesn't make any sense. Making the vaults technological, experimental beds with a purpose towards making a multi-generational starship to take our best and brightest away from Earth if there's a nuclear war - that made sense."
Onekligen stora perspektiv, eller vad säger ni?
