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Förre Insomniac-chefen säger att perioden innan Sony köpte upp dem var oerhört stressig

Idag ägs Insomniac Games av Sony och utvecklar exklusiva spel. Men redan innan dess skapade de Playstation-exklusiva titlar i rollen som andrapartsutvecklare, men under en period på drygt tio år utforskade studion en multiplattformsstrategi.…
Jonas Mäki Editor Sweden 13 februari 2025

Idag ägs Insomniac Games av Sony och utvecklar exklusiva spel. Men redan innan dess skapade de Playstation-exklusiva titlar i rollen som andrapartsutvecklare, men under en period på drygt tio år utforskade studion en multiplattformsstrategi. Det är dock ingen period som den avgående VD:n Tim Price ser tillbaka på med glädje.

I en intervju hos Kinda Funny säger Price att perioden som började med EA-samarbetet kring spelet Fuse 2010 och ledde fram till att Sony köpte dem 2019 var den "mest stressiga perioden" i studions historia. Under den tiden utvecklade de förutom Fuse även Sunset Overdrive för Microsoft och två Oculus Rift-titlar.

"I think the most stressful period was when we had moved away from working with Sony, and we were getting comfortable with working with other partners who had completely different approaches than we did. I think we had become so compatible with Sony in terms of our approach and philosophies, that it was a little bit of a shock, and took some adjusting to work with other our approach and and philosophies that it was a little bit of a shock; and it took some adjusting to work with other publishers, and that can be distracting, when you're trying to get games out the door. I think for every developer-publisher relationship, it takes time to mature and get to a place where both parties are comfortable. And during that period when we weren't working as closely with Sony, we didn't give it enough time; we didn't give ourselves a lot of time with these other publishers before we ultimately went back to Sony. But at the same time, I think we knew what we were looking for, and we knew that from the beginning we had the best and most compatible partner we had always been Sony."

Sedan dess har de släppt två Spider-Man-spel och Ratchet & Clank: Rift Apart, och förbereder sig nu för lanseringen av Marvel's Wolverine.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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