De spelare som inte gillar så kallade "Free to Play"-spel (F2P) brukar ofta ha som främsta poäng att det blir dyrt i längden. En som tycks hålla med om det är EA-chefen John Riccitiello som i en intervju med CNBC ger sin syn på saken om varför fler och fler satsar på denna betalmetod.
"There's a lot of power in free-to-play. And by the way, for what it's worth, free-to-play is anything but free. We have lots of games that are 'free-to-play', where paying users are giving us ten, twenty, thirty dollars a month.", säger Riccitiello.
"What happens is the first game play is free, but then when you get into the game you have to pay for things.", fortsätter han.
Orsaken till diskussionen är Star Wars: The Old Republic som fick "F2P"-liknande förändringar i somras. Riccitiello säger: "We indicated in our last earnings call that there was some softness in Star Wars."
"Our conclusion was we had a great product, but the subscription model in a world of free-to-play is challenging. Which is why we announced in July that the first fifteen levels of SWTOR are free-to-play. What's really great about the Star Wars content is that when we expose it to people they really want it.", avslutar han.
Vad säger Gamereactors läsare om "F2P", är det framtiden och en bra utveckling?