GRTV fick möjlighet att prata med Aaryn Flynn från Bioware och snackade bland annat om utvecklingen av Dragon Age: Inquisition, hur studion hanterat feedback från fansen samt att vi fick veta mer om skapandet av karaktärerna vi kommer att stöta på under äventyret.
"One of the big goals for Dragon Age: Inquisition is to ensure that the characters in the party, the characters you meet, compliment the other characters. So you want to make sure, you don't want to have characters that are all the same."
Flynn berättade även om de nya figurerna för serien som spelarna kommer att möta och vad som varit det viktigaste när Bioware gett dem personlighet.
"You have to present balanced characters, characters that some people are going to like, some people are not going to like. You'll interact with them and maybe appreciate some things. But the real power of the characters is to layer them, make sure you can go deep with these things, understand why they're the way they are. That's what the writers work really hard to achieve with the designers."
Dragon Age: Inquisition släpps till PC, Playstation 3 och 4 samt Xbox 360 och Xbox One den 20 november.