Lead encounter designer Ion Hazzikostas berättar för Rasmus Lund-Hansen om Warlords of Draenor, att ta tillbaka klassiska Orcs, raider och diverse spelmässiga förändringar av World of Warcraft. En av nyheterna är att tidsresor används i Warlords of Draenor för att låta spelarna stöta på platser och personer från tidiga Warcraft-spel.
"Ultimately, there's this really rich background of lore. And for many players that joined the franchise and their first exposure to Warcraft was with World of Warcraft, they may not actually have gotten to experience the stories first hand. They've seen sort of the legacy and the aftermath of many of these characters and their actions, but there's a lot of material here and a world that's rich and full of adventure and danger that we'd love to revisit and love to explore and Warlords of Draenor is our chance to do that."
Hazzikostas berättar även om platsen Draenor: "Draenor is really created from scratch from the ground up, but it's done so to be intentionally evocative of certain areas that have direct parallels in Outland."
Allt detta och mycket annat spännande för World of Warcraft-fans hittar ni i nedanstående ovanligt djuplodande intervju.