Vi snackar med producenten Stan Just om arbetet som lades ner på att ge Geralt sin look i det tredje Witcher-äventyret samt designen på de fiender man ställs inför. Vi pratade även om den superlyxiga samlarutgåvan av spelet.
"Many of our designs are based from the novels, bits and pieces of data on how the monsters should look.
We gather some great creativity from our quest designers. When they're creating quests and thinking about the monster that'll fulfil the function of that quest and the story that's told within that part of the game, we fit the design of the monster to it."
"You get to choose whether you want to go more light and be more agile, quicker or go more heavily armoured, be more robust against harder enemies - but you'll be slower."
Vi kollar även in samlarutgåvan och pratade lite om hur mycket arbete som lagts ned på den:
"There were so many remarks about the colour of the feathers, for example, or we added the blood on the sword, which was not present previously. Each of these details were done by our concept artists, who designed the armour as well."

Varje medlem av utvecklarteamet kommer att få en egen samlarutgåva av spelet när det släpps. Vi frågar Just om han kommer att kunna njuta av spelet som alla vi andra efter att ha levt med det så länge:
"What's fun is that since the living world is being developed by many different teams across our studio. I will be amazed, I will be surprised with all the content the guys have created throughout the years of developing the game."
Spana in denna maffiga intervju i sin helhet här nedan.