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GRTV: Mer om charmiga pusselspelet Seasons After Fall

Guillaume Martin från Swing Swing Submarine satte sig ned med Gamereactor TV för att prata lite mer om deras kommande pusselspel Seasons After Fall: "The concept for Seasons After Fall is playing a wild…
Jonas Mäki Editor Sweden 7 maj 2015

Guillaume Martin från Swing Swing Submarine satte sig ned med Gamereactor TV för att prata lite mer om deras kommande pusselspel Seasons After Fall:

"The concept for Seasons After Fall is playing a wild fox in nature and be able to control the seasons, so change the seasons at will. We tried to have this gorgeous look and just the fact that you can change the seasons is fun for the eyes, because you really want to change it to see what is the difference between the seasons, but we use it for the gameplay too..."

En vildräv kommer ha en av huvudrollerna i Seasons After Fall och Martin berättade även mer om detta val:

"We wanted to have a wild animal, but that looks familiar too. So I guess plenty of us know of fox in real life and it reminds you of the countryside. My childhood was spent in the countryside in a small town. And it reminds me of those days where I saw some foxes around and in terms of gameplay the fox is useful because he's orange. It's a colour that you don't find much in real nature, so you can see that 'yeah, I'm the orange guy'. I'm highlighted."

Seasons After Fall släpps till trojkan PC, Playstation 4 och Xbox One tidigt nästa år. Kolla in intervjun i sin helhet här nedan för mer information.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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