Game Developers Conference 2019 i San Francisco (Kalifornien, du vet) är slut men under ett par finfina dagar vällde det in speljournalister och spelutvecklare. Bland dessa återfanns två pyttesmå människor vid namn Bengt och Lisa, båda före detta Gamereactor Sverige-skribenter som idag pysslar med redaktionellt material för den brittiska utgåvan av GR. Denna intervju du precis klickat på innehåller ett snack med Lukas Rahmann som ligger bakom Unrailed.
"Unrailed is like a cooperative multiplayer game where you team up with some friends and try to build a railroad against time and keep your train from derailing. You have to build a path ahead of time, you have to think what happens next you need to micromanage yourself, and your friends as well. If your friends don't play with you, then actually your friends can, instead of helping you, be a burden and you don't succeed in what you want to do, and so the game gets hard. I think with four players it's a lot of fun because you just scream at each other a lot of times, like 'why are you doing this?', 'do this', 'help me here', all these kinds of stuff."