Payday-folket bakom kommande actiondräparen GTFO (ett av E3-mässans skönaste överraskningar) tog ett litet snack med Gamereactor TV och i denna intervju avslöjar 10 Chambers Studios massor av detaljer om deras stekheta debut.
"There's a lot of stealth. There's really no upside to engaging the enemies because if you stumble across a group of dormant enemies, you want to sneak around them because waking them up is just consuming bullets, and health if things go bad. So it's much better to sneak around them."