Han heter Derek Daniels och innehar titeln "design director" hos Sony-ägda Santa Monica Studio som för tillfället finslipar den kommande fjärde delen i sagan om den kritvita krigsbödeln Kratos. För att få veta mer om hur utvecklingsprocessen sett ut passade vår danska chefredaktör Magnus Groth-Andersen på att intervjua karln.
"The ability to tell a story of a father,. I had recently become a father, Cory Barlog has recently become a father, and so trying to get that relationship in, with how do you connect with your son?... I always joke around that the kids are better at being kids than we are at being parents, and you kind of see that. Kratos reaches out and tries to interact with Atreus but he doesn't know how. So I think the thing I'm most proud about is the story that Matt and Rich were able to tell with Kratos and Atreus, but also the gameplay inclusion of Atreus doesn't feel like a burden, you don't have feel like you're babysitting him. He feels like a natural extension of all the gameplay and all the elements there."