Greg Reisdorf är lead multiplayer designer hos Sledgehammer och vi fick chansen att byta några ord med honom under Call of Duty Championship. Vi tog tillfället i akt att prata om eventet i sig, bandesign och filosofin som ger bra multiplayer. Han sade bland annat:
"With Advanced Warfare here, something that I've worked on for three years, like seeing these guys play it at this level, is just amazing. It's very exciting to see what these guys can do in this level of competition."
Att skapa en bra multiplayerbana är ingen lätt sak enligt Reisdorf som även sade:
"In general maps are just difficult to design. Just because we want them to be fair, we want them to be competitive. Especially when you're talking about the maps here at CoD Champs, the ones that these guys are playing. There's nine of the shipped maps that we're actually playing at CoD Champs, and that's the most that these guys have played in CoD Champs before. And to have that, that's an awesome achievement."
Kolla in resten av intervjun här nedan. Det finns väldigt intressanta saker rörande spelutveckling och designfilosofi.