Den alltid lika passionerade University of Southern California-professorn och tillika Naughty Dog-game designern Richard Lemarchand snackar om det förflutna (designval i Uncharted och The Last of Us), nutiden (hur han kan dela sin utveckling med studenter och andra spelmakare) samt framtiden (Uncharted 4-utsikter, framtiden för TV-spel och oss gamers) i Barcelona.
Lemarchand lämnade Naughty Dog i april 2012 efter att ha varit lead designer eller co-lead designer i Drake's tre huvudäventyr. Nu delar han med sig av ljuva minnen:
"The things that I teach everyday at USC are really things that I learned in all the wonderful companies that I was lucky enough to work for. Naughty Dog was kind of like a graduate school for me, I think. I learned so much there from people like Evan Wells and Christophe Balestra -who are the co-presidents of Naughty Dog- and from my colleagues Amy Hennig, Bruce Straley, Neil Druckmann, Josh Scherr... and all of the other amazing people I was lucky enough to work alongside.
And now, all of that knowledge about good ways to develop games, is stuff that I try to pass forward to my students at USC. I think that Naughty Dog really know how to make games right, so that they work smart and they stay constantly adapting to the new realities of the games as they discover it each day".
Trots att Lemarchand lämnade Naughty Dog för drygt två år sedan hann han vara med om att påbörja utvecklingen av Uncharted 4 som alltså varit under produktion i över två års tid. Han berättar:
"I got to do some early work on Uncharted 4, so it's going to be interesting and exciting to me to see how it finally turns out in the years since I left Naughty Dog."
Allt detta och betydligt mer spännande grejer i nedanstående intervju.