Hängivne MMA-fantasten Thomas Blichfeldt tog sig an det kommande UFC-spelets creative director, Brian Hayes, för att få veta mer om vad som vankas när det släpps till Xbox One och Playstation 4. Bland annat berättade Hayes:
"One of the big things that we're trying to do on EA Sports UFC is really create athletes in the game that are the most realistic, most lifelike characters you've ever seen in a video game."
Hayes går vidare med att förklara hur oerhört mycket arbete det ligger bakom att få till de där små detaljerna:
"...compared to a game like Fight Night Champion - which was the last fighting game I worked on, that had, if I may say so myself, pretty decent characters, you know very highly rated from a visual standpoint - the quality we're delivering with these characters, it takes us more than twice as long to create a guy for UFC as it took us to create a guy for a game like Fight Night Champion. Just with the amount of visual detail, like geometric detail, like the animation rig, the facial animation rig, the secondary animation rig, the physics, collision volumes.... there's so much that goes into it."
Det och mycket annat matnyttigt i intervjun nedan, och vi vill även passa på att påminna om den feta förtitt vi publicerade igår om just EA Sports UFC. Den hittar du på denna länk.