GRTV träffade nyligen lead game designer för det lovande Dying Light, Maciej Binkowski, och tog tillfället i akt att fråga honom om Techlands parkour-inspirerade zombie-titel. Bland annat berättade han:
"At first you're kind of clumsy, and so - you develop your character by doing - so if you want to get better at free-running, you only have to do that; jumping, climbing, sliding. On the other hand, if you want to be better at combat, well, you have to start smashing those skulls."
Som spelare har man alltid ett val att variera sin spelsitil. Binkowski förklarar:
"In Dying Light combat is just an option, and many times as you've noticed it's not the best choice, it's better to hide, it's better to run away. This world is dark, this world is dangerous, and it's up to you to choose how you want to survive in it."