Efter att ha fått spela Evolve satte sig Gillen McAllister ner med Matt O'Driscoll från Turtle Rock för att prata om utvecklingen av spelet, hur de balanserat konceptet och orsaken till att man endast satsar på PC, Playstation 4 och Xbox One. Bland annat sade O'Driscoll:
"When you're playing a monster... as soon as you take out one of the hunters and they're down to three it's like 'I can see where three are, it's like 1, 2, 3, 1, 2, 3'. It's kind of like more controllable. When you have the fourth in there it's like '1, 2, 3, well where's that one. 1, 2, 3, where's that one'. On the flipside, if we put in a fifth hunter it's just too much, the monster's just going to struggle to play with that many hunters. We kind of found that four is our sweet spot. 4 v 1 was where we ended up, because it's controllable from the monster side, but there's still that slight edge from the hunter's side, so we found that four's the magic number."
Detta och mycket annat i intervju här nedan.