Bengt Lemne på GRTV fick en pratstund med creative director för The Crew, Julian Gerighty, för att få veta mer om hur man ska särskilja sig från mängden i kategorin racing i öppna världar. Ett exempel på det är de rollspelsinslag som finns med. Gerighty berättar:
"There are two aspects to that [the RPG elements], one is that we have different classes. The classes are the different types of vehicles and kits that you use to explore the different terrains in the game."
Vi fick även höra mer om spelets olika klasser: "So you've got Street; very fast, very handleable and very enjoyable. And Performance; super fast, but a little bit less on the handling side, so it's more about just pure straights. Off-road we've Dirt for dirt tracks, and Raid for completely off-road. The fifth class we haven't shown, we're waiting for it a little bit later on, but that's the circuit based racing. And that's the first element for the RPG."
Spelet har en av de största världar vi sett där man kan köra kust till kust över USA, och vi fick höra mer om detta: "All of the systems we're currently talking about, they're the systems that'll get people playing long term, 30-40 hours. To unlock all of the USA, to see all the sights, pick up all the collectibles, visit all the landmarks, all of that is a long-term engagement. And this RPG system feeds into that."
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