Man kan både älska och hata (ibland samtidigt) hur Peter Molyneux historiskt sålt sina nya spelkoncept till fans (mest sannolikt det senare om vi pratar om det ouppfyllda löftet om Godus), och man kan skratta åt "tro inte på hans lögner"-memen, men det går inte att förneka att den hyllade skaparen av Dungeon Keeper, Black & White och Fable alltid försökt bygga projekt på innovativ gameplay-design först och främst.
Nyligen pratade han med Gamereactor under Gamelab i Barcelona, där han gjorde narr av sina egna överdrivna antydningar på det mest finurligt ödmjuka sättet. Teasingen, och sedan de allra första detaljerna om studion 22cans nya spel, börjar runt 7:30 in i videon, precis efter att den ursprungliga skaparen av Fable delat sin åsikt om den nya trailern för det kommande Fable som släpptes på Xbox Games Showcase nyligen:
"So in days gone by, I would just start telling you about the whole game and the whole game design and why it was going to be the most brilliant game in the world. And people looking at this would then get very annoyed and angry. So I'm not going to do that.
I do think, though, we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before. I feel like we are exploiting that mechanic in a world and an environment which may be familiar to people. And because it is in a familiar environment, it'll be a lot fresher. And a lot of this is very mystical because I'm trying to avoid to tell you what it's like. But it's going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience."
Dessutom verkar det som om de huvudsakliga formaten det nya spelet ska köras på redan har spikats, eftersom han fortsätter:
"I think we've almost... we may pretty much made the decision to make it a PC & console title rather than it being a mobile. I'm not saying that we're never going to do it on mobile, but we're definitely leading on PC and console, mainly because we need the power.
Yeah. I mean, I'm so tempted just to tell you about or show you that the pitch video we've been showing... But that would be the start of the slippery slope of telling everyone", he adds when invited to share off the record."
Hemlighetsfullt värre alltså, men helt kunde Molyneux inte hålla hålla sig, utan avslutade:
"The only thing I can say is that, firstly, this game is the first game really that I've coded been a coder on since since Black & White. It makes it very special for me. And secondly, it has been evolving and we've been exploring ideas about it for almost five years now. So, you know, it's very, very close to my heart. (...) Every part of me wants to tell you everything about it. But, you know, that would be silly."
Så då vet vi det: ett PC- och konsolspel som varit på gång i flera år, som bygger på en ny eller utvecklad mekanik, med en del av upplägget från skaparens bästa alster, och med Molyneux i både kodnings- och designroller. Låter väl ändå spännande, eller vad säger ni?
