"You can get through the entire game without killing someone. It's something that was, not so much a challenge, but something I felt was what the character would do. We're talking about a member of the Ripley family - they're not like characters in games that gun down civilians because they're in the way to get to the switch."
Creative Assembly har redan sagt att kommande Alien: Isolation kommer att fokusera mer på skräck än action, men nu avslöjar lead designer Gary Napper i en intervju med GamesTM att äventyret är möjligt att klara av utan att döda någon alls.
Mycket spännande, säger vi.
Gary pratade även om uppdragsstrukturen som kommer att tillåta spelaren att återvända till alla platser som tidigare besökts om så vill - ingenting barrikaderas. Alien själv kan dock fortfarande finnas smygande där, så inga områden är säkra, oavsett om du besökt dem tidigare eller ej.
"The mission structure is something we built around the idea of the station being a real place. There are too many games where it's a linear experience and, for example, you walk through a door, it closes behind you and you can't go back through it. Why is that?
"As you progress through the station and unlock more areas you can always go back to the areas you've been through. A big part of that was making sure that when you go back there's still things going on, so it didn't feel like ‘I've done this area, I'll be fine' - the alien can actually be anywhere... It's very much a Metroidvania style of unlocking things."