Under årets Game Developers Conference-mässa sprang Gamereactor TV-teamet på Joseph Humfrey från Inkle och med honom valde vi att prata om berättande i spel och hur spelbranschens syn på narrativ förändrats genom åren...
"Ink is really a big deal for us,. Because it's been the underlying bedrock for our company. It's sort of grown organically from being just a little piece of technology that we used in our first game to progressing to being used in all of our games and actually becoming the one thing that's remain consistent throughout everything that we've made."