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IO Interactive berättar om Hitman till Xbox One X

IO Interactive har nu släppt sin Xbox One X-uppdatering till Hitman, vilket lägger till två nya lägen där du kan välja mellan bättre grafik eller fokusera på flyt. Sistnämnda ger 60 bilder per sekund,…
Jonas Mäki Editor Sweden 12 november 2017

IO Interactive har nu släppt sin Xbox One X-uppdatering till Hitman, vilket lägger till två nya lägen där du kan välja mellan bättre grafik eller fokusera på flyt. Sistnämnda ger 60 bilder per sekund, vilket är första gången ett IO Interactive-spel erbjuder detta till konsol. Såhär beskriver utvecklarna Xbox One X-nyheterna:

• Native 4k in High Quality Mode - this gives the best possible image quality and it's truly a sight to behold. Haven't upgraded to a 4K screen yet? Not a problem - anyone who owns a 1080p screen will also see vastly improved visual fidelity as the 4K image, including all the new details and pixel density, will be scaled down, thanks to the magic of "supersampling".

• 60 FPS in High Framerate Mode - HITMAN targets a smooth 60 FPS and this will be the first time an IOI game is running at 60 FPS on any console.

• HDR - HITMAN already supports High Dynamic Range on the Xbox One S, giving a major boost to contrast ratio and color accuracy. In combination with our new color grading, re-designed skyboxes and improved HDR adaptation rules, HITMAN truly embraces the power of HDR TV's.

• Increased Shadow Details - In High Quality Mode, the game uses the extra GPU power of the Xbox One X to render shadows at twice the resolution, resulting in much more detail and an even more believable world for 47 to explore. Even shadows cast by small and delicate objects like tree branches or grass blades are now crisp and clearly drawn.

• Improved Texture Sampling for both modes - Texture sampling quality has been improved and we use 2GB of extra memory to store more textures and stream them faster and in at a higher resolution. This allows us to give more potential texture detail, and reducing the likelihood of low quality textures appearing.

Via en trailer på Youtube kan du kolla in spelet efter uppdateringarna.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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