Live service-spel har en slags inneboende paradox: om alla spel har som mål att konsumera all spelarens fritid finns det väldigt begränsat utrymme för många succéer. Det är också därför som allt fler studior öppet säger att det inte är något de vill hålla på med - däribland Split Fiction- och It Takes Two-studion Hazelight.
I en intervju hos Eurogamer säger skaparen och grundaren Josef Fares att han helt enkelt inte tror på sådana spel:
"We will not have them, I do not believe in them. I think [live service] is not the right way to go. I hope more and more [developers] focus on their passion, and what they believe in. At the end of the day, we see clearly - and Hazelight is living proof - that when you trust in your vision and go with it, you can still reach a big audience. That's what I want people to focus on. I have an understanding that publishers have a lot of, you know, worries about the 'money issue'. But, I think also you have to understand that we are working with a piece of art here, so you have to respect the creativity as well. They have to meet in the middle. You can't also be too much focused on creativity. You can't just say 'give me $100m, I want to do what I want to do.' But, there has to be a balance. It can't just be towards the finance side. So, no, it will not happen with a Hazelight game, ever. I guarantee."
Tiden får utvisa om Split Fiction kan återupprepa framgångarna från It Takes Two när det släpps den 6 mars.

Snart premiärdags.