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Gamereactor Nyheter Until Dawn
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Klä av din flickvän i Until Dawn

Supermassive berättar om designval
Jonas Mäki Editor Sweden 3 oktober 2012

Ett av de mest originella spelen som visades under Sonys bejublade Gamescom-presskonferens var Until Dawn. Ett skräckspel av teen slasher-modell som helt ska spelas med Playstation Move. I en intervju med den officiella Playstation-bloggen berättar Supermassive om tankarna bakom spelet.

Bland annat förklarar man varför man valt att göra spelet helt fritt från livmätare och liknande: "We wanted to make sure this game was fun to play, but also watchable - we wanted a couple or group of friends to sit down and those that weren't playing would be really happy to watch the whole thing. It just seemed like a much better way of doing it."

Man berättar även att Until Dawn är helt anpassat för Move: "The game was designed from the ground up for PS Move. We started off making a first-person teen horror game that was flashlight-based - everything you needed to do or navigate used the flashlight. And PS Move is perfect for that; it looks like a flashlight, it feels like a flashlight."

Hur man spelar Until Dawn förklaras såhär: "The T button underneath it handles your walking speed. Then, when you're interacting without the flashlight, we map the PS Move controller to what your hand would do."

Supermassive berättar även om ett milt sagt unikt system för hur man hanterar dödsfall: "A massive part of teen horror movies is people getting killed one by one; with our game, we want the fate of the character you're playing is in your hands. Another thing: If you die in this game, you die. The story will change, adapt. There's no reset or respawning - that's it. You're onto the next character."

Avslutningsvis berättar man även om den uppmärksammade scenen från Gamescom där man inför en förmodad herdestund ska klä av sin flickvän med hjälp av Move: "We keep coming back to the game being unashamedly a teen horror. If we didn't do that stuff, I think that people would feel cheated. We've got to go there, we've got to do it. People see teen horror movies as date movies, and we're trying to do the same thing here....To us, the three words of teen horror are scary-sexy-funny."

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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